Manager of Football

Football Manager 26, one year on: what went wrong and what got fixed

17 September 2026

Football Manager 26 came out on 4 November 2025 after the longest gap in the series' history. Its predecessor had been cancelled. It was the first game on the Unity engine, the first with a Premier League licence, the first with women's football. Sports Interactive had two years and a lot of goodwill to spend.

By the end of launch week it had over 3,000 overwhelmingly negative reviews on Steam and store ratings under two stars on PlayStation and Xbox. By July 2026 SI had stopped patching it and admitted it had fallen short of what they set out to do. It was also, by their own count, the second most played game in the series' history, with over eight million players.

Both of those things are true, which is roughly the whole story.

What went wrong

The interface. This was the big one. The new tile-and-card layout was designed to work across PC, console and mobile. On PC it meant more clicks for common tasks, information spread across more screens, and a lot of the muscle memory veterans had built over 20 years suddenly useless. Reviewers described basic management as a scavenger hunt. Some of that was unfamiliarity, some of it was design.

Missing features. Over 100 things from FM24 didn't make it. Team talk shouts, international management, various squad views and comparison screens, custom training import, the ability to see certain data at a glance. Some came back in patches. Some never did.

Bugs. Crashes, saves disappearing, matches freezing at half-time, text overlapping, players rejecting their own asking price in negotiations. The beta hotfixes and the day one patch (which wasn't ready on day one) didn't get on top of it.

The console version. Frame rate drops during highlights, a control scheme that fought the new interface, and a general sense that it had been tested least. It was the lowest-rated platform.

Timing. The game arrived after a cancelled year and clearly wasn't finished. Several reviews made the same point: the delay wasn't long enough.

What was actually good

The tactics. Almost every review, including the negative ones, said the same thing: the new in-possession and out-of-possession tactical system was the best thing to happen to FM in years. You set up your team differently for each phase, and the match engine respected it. Players who stuck with the game found it rewarding on the pitch.

The match engine. Better animations, more convincing movement, more variety in how goals happened. The 1.5x highlight speed added in a patch helped a lot.

The database and licences. Real Premier League kits and badges for the first time. Women's football was there and worked. The data was as good as ever.

What got fixed

SI shipped patches steadily from the beta through to June. Update 26.0.4 in the first week addressed crashes, the half-time freeze, translation errors and a long list of UI misalignments, and community reaction to it was mostly positive. Later patches brought back shouts and a handful of missing screens. The 26.3 updates added international management with all 48 World Cup nations in time for the tournament, which was the last major feature added.

Update 26.3.2 on 9 June 2026 was the final one. SI said bugs would still be logged but no more fixes were coming.

What didn't get fixed

The interface stayed fundamentally the same. Performance on lower-end machines never fully recovered. A lot of veterans simply reinstalled FM24 and waited, and SI's July statement, which thanked players for their feedback and pointed to FM27, effectively acknowledged that.

What it means for FM27

SI has said FM27 will evolve the FM26 design rather than throw it out, while restoring ideas and behaviours from earlier games that players valued. That's the right noise to make. Whether the interface gets meaningfully faster is the question every returning player will judge it on, and SI has promised feature deep dives from September so people can see before they buy.

The lesson

FM26 wasn't a bad game underneath. It was an unfinished one, released into a community that had been waiting two years and had a very clear picture of what it wanted. The tactical system will probably be remembered as the best thing about this era. The launch will probably be remembered as the worst.

If you're one of the eight million who bought it and drifted away, FM27 in November is the sensible next stop. If the whole thing put you off big simulations for a while, there's a case for something quicker in the meantime. Manager of Football is a Premier League season you can play in a couple of sittings, and it doesn't need a patch. Play it free in your browser.

For a free football manager game live for the 2026-27 season, check out www.manageroffootball.com.